I have been using CentiLeo happily for a while. I am fairly familiar with it's usage. I have run into a new problem tonight when trying to render a rather large scene (336mb scene file + 250mb of alembic animations).
It had been rendering fine all day, but I believe after adding the alembic files, I am unable to render in the general CentiLeo renderer, but IPR still renders fine. I just get a black frame.
When I "add to render queue" and start the job, it immediately fails and says "out of memory". I'm a little stuck as to how to reduce the memory usage or if it's complaining about GPU memory or system memory or what? I'd love to find a solution so I can render my scene because it's pretty cool :-p
IPR renders fine but Render to Picture Viewer generates black images?
I took some screenshots.
Also I notice that it does this with physical and standard renderer, so I guess it's more a C4D issue than a CentiLeo issue. Would suck to have to start this scene from scratch and rebuild it piece by piece but I guess that's what I'm looking at to troubleshoot. Pretty sure everything went wrong when I added the alembic files but that's when I started adding animations and so is pretty much the whole scene. Bummer.
Hi ds, and welcome here! It looks strange. Out-of-memory is likely to be not CentiLeo error, but the one of C4D! Also the general PV render doesn't work when IPR is already running. Close IPR and then launch PV! If that doesn't help please can you send a scene with alembic inclusion to
Too many polygons is not a problem for CentiLeo ) It can eat any counts. You may see an example of our out-of-core technology
Btw what's you system CPU RAM size?
Are you doing machine learning experiments in a separate application to C4D? Or in C4D itself?
I am quite interested in finding a fix to your reported issue.
Btw, in one of your past topics you talked about supporting matrix color attributes
This is supported since some time ago:
It looks like you are doing a very good AI progress! Actually I can't believe such cools things are coming to life! Hope to test them at some point.
Blender is a good path, but I would also recommend not to forget Cinema 4D, first of all because it's also very cool and progresses nicelly, and also because CentiLeo is there
Looking forward to see you animations!
This isn't my work but saw this today and thought to post it in case you are wondering about some specific example of machine learning for mesh generation -- it is rapidly progressing, so I expect to be able to use this in "plugin form" at some point in the future:
> How many polygons in total? Maybe your loader adds polygons each frame without releasing memory for ther previous frame? If that's some kind of Alembic it looks strange. What is your RAM size and what's the memory consumption in the Windows task manager during the PV render?
170k per model with alembics for the animations. I reduced model polys to ~17k and applied the same animations and it worked. Ram usage not that bad, when I was rendering before it would immediately crash with the memory error, but now it's fine.
Here is the animation I was working on.
Still needs a couple scenes at the end and one at the beginning and to add audio, but you get the idea. This was all rendered with CentiLeo. One question, in the hall scenes, there is a lot of flickering on the lighting and reflections from frame to frame. Any idea what might be causing this? Should I increase the generated samples rate? I currently have it set to 1 sample per frame (compared to ~3 which I used to use, but of course this takes 3x as long). Been going hard on this for a couple of weeks.
Users browsing this topic