1200x1600, one RTX 3080, 2048 samples (32 iterations by 64spp), 2:40min, CentiLeo 0.66

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Cars & Bloom

2560x1440, two RTX 3080, 64 samples (+ denoiser 0.7), 4 sec

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Interior (CentiLeo 0.65)

Here is the interior render: 32M triangles, 15GB textures, the lighting from outside of room, 2 x RTX3080 10GB VRAM.

Rendering Performance: 2560x1440 image, 32 render iterations (2048 samples), the Motobike render kernel: 24M samples/second, 5:20min for the first image and 5:50 for the second, and then it’s denoised to kill the small residual noise. The Bulldozer kernel renders 32 iterations in 8 min, the noise is lower, but under denoiser it’s killed same way.



CentiLeo 0.65: Multi-GPU Out-of-core Rendering

2 x RTX3080. There are 2 scene variants here: with 245M and 288M triangles.

The scene with 245M triangles is launched within around 12.5 seconds, and the scene with 288M triangles is launched in 15 seconds including ray acceleration builder and scene read from file. All renders have 4 iterations (256 samples per pixel) and 1600x900 resolution. All shots render within very few seconds.

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Old Examples

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