These are projects created by a single person using home-based infrastructure, without any financial resources beyond those available to the average user.
Please be gentle with your criticism, as you may notice errors such as poorly executed animation loops, flickering in the shadows, or shots that lack polish.
Centileo has proven to be extremely robust and reliable.
Regarding the technical specifications of some scenes, 40,000 fans are represented with 8k textures, fabric simulation, and physically simulated flags. Characters can have up to 100,000 polygons each, and HDR up to 32k has been used for ambient lighting. None of this has posed a problem for Centileo, resulting in 1920x1080 images with durations ranging from 27 seconds to 1 minute and 20 seconds, depending on the camera angle.
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Some works rendered entirely with Centileo.
Some works rendered entirely with Centileo.
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Administrator Posts:
Feb 14, 2026 04:42
Hi Jiv! Thanks for sharing!
It's good to know CentiLeo is reliable in your case. I remember some of the scenes during bug hunting and there was a lot of materials in the projects, sometimes several hundred different materials, so this is a huge work from your side. I understand the main focus is on the walkthrough views and handling the stadium geometries. But sometimes the realism could be improved, for example the green stadium fields miss the real grass geometry patches that could help to make it realistic. Maybe based on splines for green grass fibers. Among these works I like the video with a motobike, however I still would improve the shader of the road surface with displacement. Thank you for very useful bugreports during this work that helped to improve the stability of the software. I remember some work 360 views inside the theater with soft red furniture, it's great! Did you release it
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User Posts:
Feb 14, 2026 07:31
Thanks, Kirgman.
In this type of project, speed is paramount, since thousands of 4K images need to be rendered. I usually only prepare the stadium for that stage and then extract the video from it. I've worked on advertising projects before, and there, quality is key. I won't say that Centileo doesn't have the necessary quality to create incredible graphics, but in those cases, I use Arnold Render or Cycles, which allow me to achieve the desired result faster. However, this comes at the cost of speed, as these engines are up to 10 times slower than Centileo. In any case, Centileo is the perfect partner for a good balance of time and quality. As for the red furniture theater... It's still on hold. Thanks again for your comment. |
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Administrator Posts:
Feb 14, 2026 15:49
I remember that red theater, it was very-very good!
As for me, I can say at this moment CentiLeo current tonemapping isn't there yet. A month ago we have made a very good and detailed realistic animation, and the best option was to output the animation in linear EXR with reduced exposure, and later tonemap and color correct it in DaVinci. That produced a very good result. This means that in the next releases we will make improvements to the tone mapping in CentiLeo.
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