Forums » CentiLeo for Cinema 4D
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How to make camera mapping work with centileo?
 
I tried this tutorial to get it to work
https://www.youtube.com/watch?v=EkNOwuvkzgU&t=337s
but the materials it creates when using the camera calibrator tag are default C4D materials. And when I try to change them to centileo materials they still don't show up in the IPR.
I am trying to map a plane so that the image is projected onto it so I can composite it better with animations or deformations applied to the surface.
Is this possible right now in centileo?
 
Administrator  Posts: 756
Jan 21, 2022 10:17
Seems to be this is not possible at the moment to do this way. But you probably can render the image in CentiLeo for selected view, then save it and later map it to the plane as a texture.
 
Quote
Kirgman wrote:
Seems to be this is not possible at the moment to do this way. But you probably can render the image in CentiLeo for selected view, then save it and later map it to the plane as a texture.
Thanks, I will maybe try that if I can figure it out. I don't know how to render selected view.
Edited: ssjenforcer - Jan 21, 2022 21:24
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