CentiLeo 0.50 for 3ds Max 2014-2017 is ready! It has a lot of important bugfixes for refractions, diffuse interreflections, etc. Some things like new IPR GUI took a really a lot of time due to fixing new bugs related to it. But this was solved. Hope to add more graphics features to CentiLeo asap.
Change Log: cntlmax 0.500 alpha (2017 July 19)
[IPR] Changed GUI engine for IPR mode to JUCE library (
[core] Fixed wrong glass refraction patterns. It is also accelerated a bit for many multiple internal glass reflections.
[core] Improved the look of shadow from the glass objects.
[core] Improved rough glass render speed and look.
[core] Fixed loss of light energy for diffuse interreflections.
[core] Faster render for HDR lighting with very bright high-contrast spots (thanks to a bugfix).
[core] Fixed problem when display GPU participates in multi-GPU rendering. Before fixing this the display GPU could even deaccelerate collective rendering. Right now display GPU accelerates the multi-GPU render (however remember that display GPU also shares resources with native C4D viewport).
[core] Reduced peak RAM memory consumption when scene with huge meshes is loaded. Just valid and useful data takes place but temporary data doesn’t consume huge memory like before. E.g. for 50M poly meshes it is reduced by ~10GB.
[core] Out-of-core texture cache doesn’t consume all maximum capacity upfront. Now it saturates the cache on demand (when you add textures until the limit that you set in max OOC texture cache setting). It results in minimum RAM consumption (2GB) for blank scene (lower than before).
[cntlmax] Fixed window crashing error when you have opened Corona render IPR before CentiLeo.
[cntlmax] Fixed crash when change animation time and cntlLight (or cntlUber) was present in the scene.
[cntlmax] Fixed zoom scale of viewport light source representation. Light source names are off by default (may be switched on in LS settings).
[cntlmax] Fixed RAM memory consumption when IPR is open for several hours.
Known issues to be solved
- Displacement mapping feature is deactivated due to large code changes overall. This feature will be recovered within the next few short CentiLeo updates.
- May not initialize if AMD GPU is in your computer together with NVIDIA GPU.
- Very limited scene converter tool from other renderers (only diffuse property and textures from Standard material and Vray material)
- UVW mapping change of parameters may not be accounted by IPR scene auto update mode. To be solved.
We are currently using JUCE library (
If everything works well on main technical side then we will buy the full license of JUCE and get rid of these small issues.
Please test it and give us feedback to discover further improvements!