CentiLeo 0.512 for 3ds Max 2014-2017 is available! 2 new shaders added: Variation and Random, also added Alpha channel to material. Low-priority option is added to Hardware Settings which can be usefull for IPR rendering mode when some rendering GPU is shared with Viewport tasks. Minor bugs were fixed. Right now we are working o motion blur.
Change Log: cntlmax 0.513 alpha (2017 August 18)
[cntlmax] Fixed incorrect amount values in MultiMaterial.
Change Log: cntlmax 0.512 alpha (2017 August 18)
[core] Faster GPU initialization stage for Multi-GPU.
[core] Added low-priority setting for GPUs (see Hardware Settings). They are ON by default in IPR mode for ALL GPUs. For fluent work in IPR mode it’s HIGHLY RECOMMENDED to keep enabled “low-priority” setting for DISPLAY GPU and switch if OFF for other render GPUs which are not connected to the monitor. Low-priority option is useful only for display GPU because it is used for Viewport display. If you have many GPUs then display GPU can be excluded from IPR render.
[core] Added Variation shader. It generates different colors using HSL color model if material with this shader is assigned to different objects. Each HSL component has the range which is divided with a setting “resolution” and in this range a random color is picked automatically for different objects. Objects are considered different if they have different names. Later will add special object tags for this purpose to extend flexibility.
[core] Added Random shader. It assigns random shaders for different objects (max 10 shaders to select one random from it) if some material with this shader is assigned for different objects. It’s possible to construct many random shaders on top of each other. Later will add Random Bitmap shader.
[core] Removed Geo Mask slot from Multi Material due to more flexible and quite fast new Alpha channel. Maybe will return it later
[core] Added Alpha channel (same as Opacity) for Standard CentiLeo material. It’s stochastic (but very fast) and can use combinations of shaders. However, the depth of effect is limited to “max ray bounces” setting.
[cntlmax] Fixed viewport display for textures when they are enabled.
[cntlmax] Fixed several rare crash situations.
[IPR] Polished few things that caused the stalls.
[IPR] If IPR window is minimized and not present in the task bar then click “CentiLeo IPR” command in top menu again to get it back immediately.
Known issues to be solved
- Displacement mapping feature is deactivated due to large code changes overall. This feature will be recovered within the next few short CentiLeo updates.
- May not initialize if AMD GPU is in your computer together with NVIDIA GPU.
- Very limited scene converter tool from other renderers (only diffuse property and textures from Standard material and Vray material)
- UVW mapping change of parameters may not be accounted by IPR scene auto update mode. To be solved.
We are currently using JUCE library (
If everything works well on main technical side then we will buy the full license of JUCE and get rid of these small issues.
Please test it and give us feedback to discover further improvements!