Up to 10 UVW Map Channels supported per mesh and accessible in CentiLeo Bitmap and CentiLeo UVW Projection shader nodes - new in CentiLeo 0.61
Support vertex painting channels: Vertex Color, Illum, Alpha - new in CentiLeo 0.61
AOVs (render passes)
AOVs/Render passes are rendered all at one render job.
8 light groups allowing to change lighting in post.
Light pass blender AOV which allows to post process the combination of light passes without re-render.
Beauty pass blender AOV which allows to post process the combination of reflections, diffuse and transmission without re-render.
Arbitrary output image resolution (as soon as it fits to CPU RAM).
Interactive Preview Render (IPR) mode supports reaction to mesh edits, objects motion, shading, lighting and camera changes in real-time.
IPR also has optional FIN GEO mode which implements Final Render scene state inside IPR with options to change material and camera settings.