CentiLeo 0.717 for 3ds Max and Cinema 4D

Dec 28, 2025 16:01

#3dsmax #c4d #release #centileo #bugfix

CentiLeo 0.707 for Cinema 4D Changelog (Sep 20, 2025):

Added support for Cinema 2026

Fixed crashes in some cases with Bulldozer render kernel

Fixed spline rendering when deformers are used

Fixed not working camera lock

Fixed Liquid Mesh missing rendering in Cinema 4D 2025.3 however it needs simulation caching

Fixed crash when using several EXR textures

Fixed multi-instancing display using selection filter

Fixed Cube display when fillet option is used

Fixed artifacts when there are degenerate primitives in the object

Fixed the crash when displacement mapping is used on multi-instancing or particle objects (referenced by particles)

26 Sep 2025: Fixed some cases of wrong multi-instancing parsing

CentiLeo 0.707 for 3ds Max Changelog (Sep 26, 2025):

Improved initial scene load time with the texture initial loader optimization

Fixed crashes in some cases with Bulldozer render kernel

Fixed artifacts in the presence of degenerate primitives in the object

CentiLeo 0.708 for 3ds Max Changelog (October 12, 2025):

Fixed scene import pipeline for objects with some modifiers

Fixed scene import for some TyFlow configurations

Fixed deformation motion blur for spline objects, it now works

Updated interactive preview render (IPR) window

CentiLeo 0.710 for 3ds Max Changelog (October 19, 2025):

Fixed another crash with animated objects

Added deformation motion blur for spline objects, resampling of spline is needed

Fixed HDRI flickering in IPR while changing the texture

CentiLeo 0.711 for 3ds Max and Cinema 4D Changelog (November 4, 2025):

Improved material behavior, subtle but important changes, reflection GGX roughness highlights look softer and combine nicer with the other material channels

CentiLeo 0.712 for 3ds Max and Cinema 4D Changelog (November 5, 2025):

Bugfix instability

CentiLeo 0.714 for 3ds Max and Cinema 4D Changelog (November 29, 2025):

Improved reflection roughness and IOR visual behavior at the edges

Added Mask Pick node that chooses the alpha channel from Bitmap or the UVW validity mask from UVW nodes.

Fixed material preview missing channels

Fixed render region crash for small image size

Fixed rare crashes that appear recently

Fixed bump map artifacts for low poly objects

(Cinema 4D) Fixed render reloads when camera tag post processing is changing

(3ds Max) Improved IPR image zooming

(3ds Max) Improved IPR GUI scaling

CentiLeo 0.715 for 3ds Max and Cinema 4D Changelog (December 6, 2025):

(3ds Max) Fixed ForestPack and MultiScatter loading slowdown

Added separate IPR auto-update mode for particles, matrices or scatters. Now the regular objects can be auto updated without reloading the particles

The IPR auto-update options are now placed the text menu of IPR window

Added auto-update mode for viewport textures

Fixed non-working camera IPR auto-focus for particles

CentiLeo 0.716 for 3ds Max Changelog (December 11, 2025):

Fixed disappearing displacement when deformation motion blur is enabled

Fixed unnecessary object reloads and re-tesselation when editing objects in IPR

Added mesh proxy support that helps rendering at full precision while offloading 3D objects to external files and displaying them in viewport with a simple shape

CentiLeo 0.717 for 3ds Max and Cinema 4D Changelog (December 29, 2025):

Added Atmospheric Fog settings in Environment HDRI texture or tag

Added Z-Depth AOV pass option

(3ds Max) Fixed Bitmap path edit boxes which were not editable

(3ds Max) Fixed Gradient Ramp updates for the IPR

(3ds Max) Fixed Resource Collector. It collects all Bitmaps, HDRI, Proxy, IES files to the destination folder

(3ds Max) Fixed disappeared right-click menu option for Proxy Creation in 3ds Max 2026




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