Emissive particles and cloned instanced objects now have much less noise with new importance sampling. New light source settings Direct / Indirect scale, more Emissive material options. Fixed issues with Forester vegetation render.
Displacement mapping improvements such as continuity over mesh corners and reduced/removed wave artefact for animated camera and adaptive tesselation with high-frequency displacement map
Fixed a lot of texture/bitmap issues. 30% render speedup for production mode (Picture Viewer) for scenes with node based materials due to wrong tesselation launch when it's not really needed
Bugfixes: very bad fireflies introduced as bug in recent release 0.60 for scenes with glass and regular lights, preview of triplanar and other procedural shaders, 3ds Max CentiLeo material GUI freezes when applied to many objects.
We start publishing articles for CentiLeo Manual. Currently it describes general CentiLeo features, roadmap, how it works, hardware recommendations and interactive preview render features. Stay tuned! #manual