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No exclude function in rendering?
 
LU
User  Posts: 9
Sep 15, 2021 10:10
What I mean is that when you render some translucency or transparent object, you need to keep other things on, like to keep back stage on , or other related objects on, so that the transparent effects will look correct (because transparent/ translucency will be impacted by environment and other surrounded objects). But sometimes I want to keep the transparent objects with the same look, just need to change background , so that I need alpha channel for them. The problems is, there is no alpha channel for this scenario. See the picture

in this scene, I want to keep that look above, but that doesn't have alpha channel for the small objects; while, when I turned off the back stage object, it does have alpha channel for the small objects, however, the look for them are different. I want to keep above look, don't turn off back stage, and still have alpha channel for small object.

in C4D native renderer, it has a tag called Compositing, you just apply this tag and click off "Seen by Camera", this could be achieved instantly. see picture below;
No exclude function in rendering?
 
LU
User  Posts: 9
Sep 14, 2021 02:45
In some cases, I need to exclude something to make alpha channel for them(but not disable them, they are still functional for rendering purposes , unlikely I can't find a way to make this happen. If there is a command like c4d Compositing tag that you can disable anything you don't want, that would be very handy.

object ID doesn't function, and there is a bug for it, when you assign it, there is nothing (no tag)appear in object manager, so that this way is cut.
My wishes for CentiLeo
 
LU
User  Posts: 9
Sep 2, 2021 22:27
HI, Kirgman
Very happy to see my wish list is on the road. Speaking Ramp, I can't find it in Node editor within CentiLeo material, (instead I find it on its normal material editor) see the picture below. What I mention is that what if we can have a robust Ramp(gradient) node with various types or modes and settings to make lots of thing happen. like C4D gradient node can make lots of patterns (see picture 2), which is really useful for making complex shader for photorealism or artistic expression, the current ramp node is too simple to make it.
My wishes for CentiLeo
 
LU
User  Posts: 9
Sep 2, 2021 13:34
My wishes for CentiLeo:

1, AOV motion Vectors for vector motion blur in Nuke, like what we do in maya here: https://area.autodesk.com/tutorials/custom-motion-vector-aov-with-motion-vector-shader/#:~:text=Appl....

2; Curvature shader
3: TurbulenceFD support(or openVDB) for cloud fire, smoke.
4: Spectral Hair Material
5: Volumetric light support
6: Random Walk SSS
7:Hosek-Wilkie Spectral Sky
8:native support Maxon Noise shader
9: caustics
10: exclude or include lights
11: native C4D gradient shader(node) support [not the basic gradient node], cuz it is really flexible for making complex shader

I am highly optimistic for CentiLeo, hope it's not too much pressure on you.LOL
Does CentiLeo support NvLink?
 
LU
User  Posts: 9
Sep 2, 2021 12:59
does that mean when I choice video card, the CUDA numbers is the most important part for rendering using CentiLeo? More CUDAs, faster speed?
Does CentiLeo support NvLink?
 
LU
User  Posts: 9
Sep 2, 2021 12:07
Just like toptic, Does CentiLeo support NvLink? like if I make two RTX A5000 Cards, can I use each 24G Vram to make a 48G VRam in CentiLeo via Nvlink?

and I also read this on the website of PNY, It says that "The NVIDIA RTX A5000 Hardware accelerated Motion BVH (bounding volume hierarchy) improves motion blur rendering performance by up to 7x when compared to previous generation." so Does CentiLeo utilize this hardware to accelerate motion blur?
Edited: LU - Sep 2, 2021 12:18 (add something)
Picture View Can Not Render Object under Perimetric Mode
 
LU
User  Posts: 9
Sep 1, 2021 08:30
HI Kirgman,
I suggest that you can make renderer automatically turn "Perfect sphere render mode" off, cuz 1st, sometime people don't know it would not rendered by this; 2nd, due to 1st reason, people create lots of perimetric spheres in the project, it's not convenient to turn them off for a lazy guy; the 3rd reason to do it is that, by default people would think you renderer sucks, lol. Thanks for letting me know it. Ha.
Picture View Can Not Render Object under Perimetric Mode
 
LU
User  Posts: 9
Aug 31, 2021 04:40
I found out that when I created a sphere in perimetric mode, it could be rendered in IPR, but it could not be rendered in Picture Viewer, unless I switched this perimetric sphere into polygon mode (type C key), (I have pictures but don't know how to upload it from my pc)... Is this the bug for current version or it is designed for Cinema 4D in the beginning? Rendering under Perimetric mode in Picture Viewer is a must have for C4D user, because there are tons of procedural things made in C4D. Hope hear your voice. Thanks

version: 0.641
Cinema 4D S24
driver:471.68 studio
windows 10
Material UI design brainstorm
 
LU
User  Posts: 9
Nov 27, 2016 09:59
Hi Kirgman
I do believe a good render must be
1. artist friendly, delivering the best working efficiency.
2. easy to understand, without reading menu or watching tutorial.
3. with less settings as possible, easy to use, save time of artist.

I think the C4D workflow is perfect for majority, if Centileo render can follow c4d's philosophy, that would be benefit for all c4d user
I like to use c4d's layer based material system instead of using node based (because for middle and small project, node based has no working efficiency) , but if you can give us both of them, that would be perfect.

have a nice day.
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