I have a spherical field with Color Remapping set. When I apply a CentiLeo material to it, it loses its color information. This makes sense, but I wonder how to pass this color information into the CentiLeo material?
In tutorials that are using Arnold there is a User Data RGB node and in C4D native it seems you add a texture of type MoGraph>ColorShader to color. I'm not seeing any nodes that look like candidates in CentiLeo.
If I have a spherical field with color remapping on, how do I send this color data to a CentiLeo material?
How to access plugin once loaded?