I've been doing a few more tests on adding labels to my models. A much easier way than using the Layer shader - at least for my uses - is to make a selection and add the Label material that way and using an alpha mask for any cutouts or curved corners etc. It's obviously not as flexible doing it this way, but it is more visual. The down side is, the selection has to be pretty much the same size and shape of the label otherwise it repeats to fill the unused space in the selection. Would it be possible to add an option - as in the C4d Texture Tag - to turn repeating the texture off? I took your advice and am now making use of the built in denoiser in C4d 23 which is indeed very fast and gives clean results. Again I've attached some images, all basically lit by HDR images. Does Centileo generate caustics yet or is this a thing in the future?
As usual, have a good weekend and stay safe
Adding images without repeating
Thanks for recommendations! Your friend may freely ask any questions here on FB group
Btw, CentiLeo can work on old hardware, but actually I would note there are
They are not very hard, but e.g. 2GB GPUs are still circulating and I know CentiLeo may work on them, however there are more risks for instability. Also on smaller GPUs performance is clamped not only by GPU compute power but also a little bit by complex CentiLeo architecture that was primarilly designed for slightly larger resources to deliver very good things at larger scale. Also Nvidia and Microsoft push application developers to go for more advanced features, GPUs, etc and sometimes this forces us to think less about older hardware
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