I have a spherical field with Color Remapping set. When I apply a CentiLeo material to it, it loses its color information. This makes sense, but I wonder how to pass this color information into the CentiLeo material?
In tutorials that are using Arnold there is a User Data RGB node and in C4D native it seems you add a texture of type MoGraph>ColorShader to color. I'm not seeing any nodes that look like candidates in CentiLeo.
If I have a spherical field with color remapping on, how do I send this color data to a CentiLeo material?
Ah, fair enough, that makes sense. I suppose it is kind of crazy how many edge cases there are in developing a renderer.
I am following a tutorial and they start talking about it at this timestamp:
It seems like C4D's Field system exposes the color-remap information through a custom field that is then accessed by the external renderer. I have done a fair amount of development in UE4 (and am a web dev for work) so node based workflows are not new to me, but VFX is pretty new.
Is the codebase for CentiLeo all in C++ and then you have a build script with many build targets that builds it for a) each version of C4D and b) 3DSMax? I've also done a bit of GPU programming in the context of machine learning, but again, using GPUs for rendering is new.
Users browsing this topic