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Tests from Anton Bessonov
 
Administrator  Posts: 449
Dec 1, 2016 12:58
Anton Bessonov doesn't need special representation, he is really great 3D artist with the highest demands.
His page https://www.behance.net/Bessonovart

Here are a couple of his WIP tests on detailed car model.
The first one was done in one of the earliest CentiLeo. The last picture was done with 0.452 for Max (1 minute for 2000x2000) on one GTX Titan straight out of the raw render.
So, he tried to make carpaint (see second picture) with some image of normal map flakes. I think we should make some procedural flakes shader for such tasks



 
Can you send me the file ?
 
Administrator  Posts: 449
Jan 1, 2017 13:16
Quote
Sup Sup wrote:
Can you send me the file ?
Hi Sup, but Anton doesn't share his scene. He tested CentiLeo with it and has shown few pics. Don't worry we will implement procedural normal map flakes
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