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CentiLeo for Cinema 4D
How to Install
How CentiLeo Works
Interactive Preview Render (IPR)
Jun 07, 2020 16:09
This list is not yet complete and is very brief.
Out-of-core geometry (even hundreds million polygons) with GPU acceleration
Out-of-core and out-of-RAM textures with GPU acceleration
Instancing of geometry
Fast support of dynamic scenes compilation (suitable for interactive modeling)
Motion blur (2 steps deformation and up to 32 steps transformation blur).
Adaptive high-quality and fast scalar displacement mapping (which supports the full flexibility of shader networks, noise textures, etc).
Render Speed and Noise
Scalable multi-GPU support (up to 16 GPUs).
Noise aware adaptive unbiased path tracing
Fast noise reduction for glass
Fast noise reduction for multi-layer materials
Fast ray traced Subsurface Scattering
Fast adaptive rendering with many light sources in the scene. 10 or 100 lights - similar render speed.
Fast noise reduction for Mesh Lights with complex shape
2-10x faster rendering, less noise for GI, mesh lights since CentiLeo 0.580.
Materials and Shaders
Powerful CentiLeo Material with 2 reflection lobes (also anisotropic), diffuse, translucency, transmission, ray traced SSS, alpha, bump, emission support.
Light sources with assignment to different layers of materials (visible to reflection, diffuse, and color scales for them).
Flexible Shadow Catcher material option with shadow strength controls per light source.
Shader nodes: bitmap, noise, pattern, procedural flakes and scratches, UVW projection / UVW transformation / UVW distortion (as in Cinema R20+), triplanar, randomizer, ramp, dirt, falloff, math, layer, color correction, curve map, remap, surface wire, surface side, constant.
AOVs (render passes)
AOVs/Render passes are rendered all at one render job.
8 light groups allowing to change lighting in post.
Light pass blender AOV which allows to post process the combination of light passes without re-render.
Beauty pass blender AOV which allows to post process the combination of reflections, diffuse and transmission without re-render.
Arbitrary output image resolution (as soon as it fits to CPU RAM).
Interactive Preview Render (IPR) mode supports reaction to mesh edits, objects motion, shading, lighting and camera changes in real-time.
IPR also has optional FIN GEO mode which implements Picture Viewer scene state inside IPR with options to change material and camera settings.
Node-based material/shaders GUI support since Cinema R21.