CentiLeo is a very fast unbiased, scalable and easy to use 3D renderer with complete GPU acceleration and without GPU memory limitations for 3ds Max and Cinema 4D. This is true geometry and textures GPU out-of-core technology. This is possible thanks to efficient use of CPU RAM and PCI Express with all the computations processed by GPU.

CentiLeo Renderer features include very fast Interactive Preview Render with real-time material and geometry updates, efficient out-of-core tech for geometry and textures, light group AOVs with real-time changes, motion blur, subsurface scattering, powerfull displacement mapping, mesh lights, efficient support for many lights. CentiLeo has flexible materials, shaders and texture nodes. The goal is to cover all the possible rendering features.    

Latest Releases

CentiLeo Renderer 0.570 for Cinema 4D R16-R20 (updated December 19, 2018). New shader nodes: UVW Projection / Transform / Distortion (like in C4D R20), procedural Flakes / Scratches, Patterns, Bitmap Decals / crop, Layer mixer, Ramp, Curve Map, Remap, Wire, Side. Better Randomizer, Triplanar and more Noise types. Improved C4D intergration. Please see Download links, change logs and discussions on forum (registration required). The list of features overview is available here.          

CentiLeo Renderer 0.553 for 3ds Max 2014-2019 (updated December 28, 2018). Small bugfixes. Please see Download links, change logs and discussions on forum (registration required). The list of features overview is available here.

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